Blogging the Aloha State and Beyond
Hawaii Blog header image 1

July 14th, 2011 · Events, Technology

HTDC | Blue Planet Foundation

In an effort to help strengthen the local software development community, the High Tech Development Corporation (HTDC) and Blue Planet Foundation are launching a monthly series of networking events called “Thirsty Third Thursday.”

The first “Triple T” event is taking place Thursday, July 21, at P.F. Chang’s China Bistro.

Henk Rogers is the founder and chairman of the Blue Planet Foundation, and while the organization is focused on advancing clean energy technology, its roots stem from Rogers’ success in software and business. Indeed, Rogers is directly responsible for spawning most of Hawaii’s video game industry, starting with securing key rights to the globally popular game Tetris, and most recently, through his appointment as CEO of Avatar Reality.

Of course, Hawaii is home to many independent game developers. Off the top of my head, there’s friend and Apple guru Brian Dote, co-creator of Sushi StarDenise and Henrik van Ryzin, who created Bartleby’s Book of ButtonsDavid Nolte, creator of word puzzle game Pathem, and Lishan Chong and her team at Edutainment Resources.

And Gorm Lai of Kotori Studios, who is one of the founders of the Global Game Jam, is working to start a Honolulu chapter of the International Game Developers Association (IGDA).

Of course, there are plenty of other developers besides those focused on games, including specialists in PHP, Rails, WordPress, and Drupal. “Thirsty Third Thursday” will hopefully bring everyone together.

It’s free to attend, with free appetizers and validated parking, plus happy hour drink prices. Those interested in attending are encouraged to register through Eventbrite.

→ 2 CommentsTags: ··

July 11th, 2011 · Hawaii, Technology, The Web

Drupal Camp Hawaii

The first ever conference devoted to the open source Drupal content management system is coming this Thursday. Drupal Camp Hawaii is taking place at ING Direct in Waikiki, and will bring together both beginners and experienced Drupal developers to explore the full potential of the platform.

While WordPress gets a lot of love as an easy-to-use, hackable platform for websites, may feel Drupal is a much more powerful (but also more complex) solution for more demanding applications.

The event is being organized under the auspices of DrupalHawaii.com, a new online community devoted to Drupal (that’s powered by Drupal, of course). And at the helm, friend and perpetual organizer Judi Clark (who also helped plan the first Podcamp + Wordcamp in 2008) and web developer Monica Flores.

The schedule of sessions includes an overview of Drupal, a comparison between Drupal and other solutions (including WordPress), show and tell sessions (with Q&A), and hands-on mentoring and troubleshooting.

In addition to Judi and Monica, presenters include Christopher Hall, the web and social media coordinator for the Hawaii International Film Festival (the HIFF site is powered by Drupal), Jack Carrig of Anthology Marketing Group, Tyler Burke from Chapter ThreeJaspher Respicio from the Partners in Development Foundation, and search engine marketer Rob Bertholf.

Attendance is free, but registration is required. For more information, check out DrupalHawaii.com, the official Hawaii User Group or Drupal Camp Hawaii page on Drupal.org, or the DrupalHawaii.com Facebook page.

→ 4 CommentsTags:

July 5th, 2011 · Environment, Gadgets, Technology

Sushi Star

I’m always excited to see new and creative things come out of Hawaii’s tech scene. But “Sushi Star,” a new game for the iPhone, is an app that I’m especially happy to see finally launch.

Sushi Star” hit the Apple App Store last week. A beautifully designed and carefully architected game, it is the result of over a year of intensive work (and substantial reworking) by Brian Dote, a good friend and fantastic developer, and his partner Peter Wubbels.

The moment I first heard about it, I nagged Brian obsessively about it. The day it was ready for the first round of beta testing, I literally pinged him minute by minute until I could install it. And as he and Peter processed a torrent of feedback, much of it demanding a great deal of additional work, I was awed and impressed by how “Sushi Star” evolved and improved.

I’m not a hardcore gamer, or even much of a casual gamer (as my hapless, ignored opponents in “Words With Friends”will attest), but “Sushi Star” enjoys a a prominent early position among the eight pages of apps and folders on my iPhone.

“Building a game is more labor intensive than I could have ever imagined,” Brian told me, when I asked to pick his brain after the app went live. He compared the process to that of making a movie.

“A movie requires three things done perfectly, professionally, and in conjunction with each other: story, visuals, and music,” he explained. “A game is the exact same way.”

Key Ingredients

Sushi StarTo be sure, there are a few “making sushi” games already out there. But if there’s anything that stands out in Brian’s work, it’s his attention to detail, reaching a level of polish that rivals the work of huge software houses with dozens of employees. (Not surprisingly, Brian spent several years working at Apple.) And from the earliest iterations, “Sushi Star” was beautiful to look at.

While Brian had designed several other apps on his own, he said he felt this game needed “that extra oomph.” So he turned to Audra Furuichi of the popular web comic “Nemu Nemu.”

“We hired Audra to do the character design, because I absolutely love her work and want to keep it ‘local,” Brian said.

As for the music, Brian had a very specific idea about what he was looking for.

“I wanted the audio to be catchy and evoke a positive happy reaction subconsciously,” he said. “I wanted the music to be something you’d overhear at a restaurant, immediately recognize as ‘Sushi Star,’ and unknowingly crack a smile.”

He noted the instant familiarity of other video game soundtracks, from Super Mario Brothers to Angry Birds. His aim was nothing short of what he called ”the ‘Tetris’ of game music.”

And he thinks he got it, thanks to the Emmy award-winning team of Mark Schultz and Dan Vitco. A team that his partner stumbled across by chance.

“Peter showed the game off during his trip home for his sister’s wedding,” Brian said. “Turns out his uncle is a music producer, and voila!”

I must admit, I almost always turn off the music in any game I play. But perhaps because I know what went into the music in “Sushi Star,” I’ve happily allowed its earworm to lodge itself in my brain.

The Journey

Sushi StarWork on “Sushi Star” began in the spring of last year.

“We started the project while Peter lived in Hawaii and we both worked together,” Brian explained. “About six months in he left for California, and we completed the game by working remotely.”

But the project took longer than planned. Much longer.

“We were foolish to think that we could finish the game and ship in October 2010,” he said. “I wanted to hit the back to school market but we missed that.”

And he admits that he and Peter lost momentum many times.

“We found it hard to keep momentum up as we spent our own time and money on the project,” Brian recalled. “I call it blood, sweat, and weekends.”

And it turns out that testing a game is harder than you might think.

“Testing the game over and over was tiring, since because it’s a game, you can’t ‘skip’ to the part you need to test,” he said, “That’s a huge challenge. I can’t tell you how many nights I fell asleep testing a game feature.”

Nonetheless, the pair was making progress, and more than once, they thought they were close to being finished.

“It’s amazing,” he said. ”There were so many times when we’d add something that we’d both look back and say, ‘Wow, now this is a game.’ We’d then add something else two weeks later and say, ‘Wow, no no no, now this, this is a game!”

Indeed, Brian said that users will see less than half of what they’d built.

He said: “We added so many things to the game, then took them out. Added features, removed them. We both had different opinions and views on fun and that was a challenge to reconcile.”

The game does feature a few personal touches. Sueko the Sushi Girl is named after Brian’s daughter, whose Japanese middle name is named after her grandmother. And Sueko’s voice is none other than Peter’s wife.

Testing, Testing

Sushi StarAfter hundreds of hours of work that nobody could see, Brian and Peter were finally ready to let other people try “Sushi Star” in a closed beta test. They started collecting names and iPhone UDID numbers. I suggested that they use the TestFlight iOS beta testing platform to make managing the process easier, and since it turned out to be a useful service, I barged my way to the front of the line.

In May, beta testing started. I fired up “Sushi Star.” And the game promptly kicked my butt.

Brian said: “Our beta test showed us one thing: we had played the game for far too long to look at it with objective fresh eyes. Turns out what we thought was easy was way too hard for most players. We had a year of gameplay under our belts whereas our beta testers were playing for the first time.”

He and Peter took their testers’ feedback to heart, and in some ways, went back to the drawing board. Many of the tweaks made late in the development process focused on gameplay and difficulty. Some things were slowed down, helpful guides were added for certain actions, and so on.

Of course, they were aware that making a game too easy would also turn off hardcore gamers.

“We kept trying to find the balance of fun, complexity, replay value, addiction, and so on,” Brian said. “The time spent making the game fun was the biggest challenge.”

Ultimately, the goal of “Sushi Star” was to be enjoyable for adults, but still playable for kids as young as five or six years old.

“I wanted the game to be easy enough for my kids to play, easy enough for someone to play without needing to read,” Brian said.

On June 23, “Sushi Star” was submitted to Apple. Five days later, it was available to the world.

Level Up

The similarities between video game design and movies don’t end on the release date.

“Games are a hit-driven business like a movie, and we knew up front that without a solid marketing plan we wouldn’t see great sales… and that’s exactly the case right now,” Brian admitted. “Our sales are about 20-25 percent of what my projections were, but that’s because we haven’t done any marketing yet.

“We are planning that right now,” he said.

But after all that blood, sweat, and weekends, Brian said he’s ready to do it all over again.

“We are going to start on another game, we’re addicted,” he said. “We both want to build mobile games, and only mobile games for a living. After finishing this first one I can’t imagine doing anything else.”

Find out more about “Sushi Star,” get the latest news on Twitter at @sushistargame, and download it from the iTunes App Store.

→ 4 CommentsTags: ···

June 29th, 2011 · Hawaii, Technology, The Web

Google Street View Trike

Google Street View is going off-road in Hawaii. Or, at least, on college campuses on O’ahu.

My friend and radio co-host Burt Lum snapped the above photo this morning on the Kapiolani Community College campus, where the Google Street View Trike is now riding through all of the school’s walking paths and quads. Meanwhile, a Google Street View car (this Hyundai Santa Fe) is mapping all the campus roads and parking lots.

The word went out earlier this month that Google’s Street View Partner Program had asked the University of Hawaii whether it wanted to participate in the Google Street View program. Kapiolani Community College, Leeward Community College, and Honolulu Community College were among the campuses that volunteered.

I hope the flagship UH Manoa campus, with its wonderful mishmash of architecture, will also be represented. And if the neighbor islands are not included, they should be in a future trip. I’d love to be able to take a virtual stroll around UH Hilo in Google Maps.

UPDATE: David Lassner tells me that the Manoa campus was the first to be mapped, and that Google will be visiting all the campuses on Oahu (except the yet-to-be-built West Oahu campus) before, hopefully, visiting the neighbor islands, too.

Google’s unmistakable camera-carrying cars were first spotted on Hawaii roads back in the spring of 2009, and in the fall, Google Street View in Honolulu went live. The company has gone on to add streets on Maui and the Big Island as well.

Google Street View in MililaniNo word on when these new UH campus maps will be online, but surely within ten to twelve months.

I do hope Google revisits the entire island again in the near future. Roads change, for sure, but as a personal aside, I’m a little miffed that they did such a thorough job of imaging the island — going as far as driving down Ian Lind’s narrow dead-end street in Kaaawa — but completely skipped Mililani Town, one of the largest communities in the state.

(That they mapped the newer Mililani Mauka development before driving straight through my hometown only added geeky insult to geeky injury.)

On the other hand, considering the condition of our backyard, it’s probably for the best.

→ 8 CommentsTags:

June 28th, 2011 · Gadgets, Technology

Lifelapse Startup ScreenI’ve long been intensely interested in “lifelogging.” Though there are many different labels and variations, the basic concept revolves around the constant and automatic recording of your day-to-day life.

And while it’s rough around the edges, the Lifelapse app [iTunes Link] for iPhone and iPod touch — just released today — seems like an intriguing new tool for the growing world of ubiquitous, persistent digital histories.

Lifelapse takes a photo every 30 seconds, ideally while your iPhone is suspended around your neck, watching the world from your chest throughout the day. You can then compile the images into a time lapse-style video, or simply export the full collection of perhaps hundreds of photos.

Then you can relive your day in minutes, whether it was spent walking around Lisbon, Portugal, or attending a Quantified Self conference in Mountain View.

The Launch of Lifelapse

Founders Tom Klaver, Glenn Wolters and Jeroen Bos conceived Lifelapse as an invention during their semesters at school. As recently as December, there was nothing to Lifelapse besides its name, concept, and a sign-up-for-updates website. I first heard about it when it turned up on Beta List.

In March, the team gave a presentation on their project at a Quantified Self meetup in Amsterdam. It also caught the attention of AllThingsD and Engadget. Over 1,500 people signed up based on the idea alone. Last week, the company started selling its “Lifepouch,” specifically designed to hold your iPhone while you went about your day. And today, the app went live.

The Next Web said it was “easy to use and is perfect for people who like to adventure or document their experiences whilst on holiday.” Apple blog TUAW was not impressed.

Of course, I had to try it for myself.

Hands-On with Lifelapse

First, I put my iPhone on the dashboard of my car and let Lifelapse document my drive home from Iwilei, through Chinatown, then out west toward Mililani. Unfortunately, the direct sunlight trigged my iPhone’s first ever overheated warning and shut everything down as I passed through Aiea. After I got home, I jury-rigged my own carrier (using a lanyard and an official iPhone bumper case), and took Lifelapse on a walk around Mililani before sunset.

Here’s the final result:

Not exactly Oscar-worthy stuff, but to me, still interesting. Not so much for what it does now, but for what it might do.

Right now, after creating a Lifelapse sequence, you can render it into a video or simply save the hundreds of photos to your Cameral Roll. You can also swipe through the sequence to save individual photos. A hundred or so photos created a two-minute, nine megabyte video.

Lifelapse has a few significant shortcomings. For example, the photos and video only work in portrait orientation, which drives me nuts. (I’m grateful the Vimeo player actually supports upright videos, rather than squishing it between big blank bars.) It seems like you can only assemble a single Lifelapse sequence a day, so my drive and my walk got stuck together. And the video it creates (640 × 852 with H.264 encoding) wouldn’t play in Aperture for some reason, prompting me to open it in QuickTime.

Though “privacy” is clearly not the first concern of anyone who would use this app, I think it desperately needs to offer the ability to delete individual snapshots from a sequence. Though the creators have a clear “warts and all” philosophy about documenting the world, the fact of the matter is you could accidentally catch someone’s shorts or blouse at the wrong angle, or spend too much time in the toilet. Yes, you can pause and restart the capture process, but there’s a lot you could capture without knowing it.

And on a practical level, running Lifelapse can drain your iPhone battery pretty fast. In maybe two hours of use, it took me down from a full charge to about 65 percent. I’m doubtful it could actually record an entire day, even though it’s smart enough to shut down the screen when your iPhone is flat against your chest (via the proximity sensor).

And frankly, I use my iPhone all the time. It was absolute torture leaving it just hanging around my neck. Ironically, I’d probably want to use Lifelapse to record a particularly interesting day, but on a particularly interesting day, I’d be using my iPhone to do other things like take photos, videos, and posting on Twitter and Facebook. Lifelapse almost demands a second, dedicated iPhone.

But the Lifelapse team has been up-front about describing their project as an experiment, and this app as only the first step, the “base layer” for a more complex tool. Right now you can tie your Lifelapse sequences to events in your iPhone calendar. But in the future, the company says they will add third-party services to support location check-ins (Foursquare?) and status updates (Twitter?). And key to the growth of Lifelapse will be a full-featured web-app… something I’m really eager to see.

I’m not sure how often I’ll use Lifelapse, but I love the idea, and think it could evolve into something interesting, and be a part of a much bigger personal information ecosystem.

Too Much Information

Sure, “lifelogging” sounds a bit neurotic, and possibly a little conceited, but the fact of the matter is that many of us are already doing it… we just may not know it.

Look at how personal publishing, online interaction, and now social media have evolved to share finer and finer details. From personal home pages to blogs to Tumblr to Twitter. From tracking our morning runs on Runkeeper to checking into Foursquare at lunch, from documenting the daily special on Foodspotting to sharing your location via Glympse or Google Latitude. Frankly, whether through deliberate actions like these, or through unconscious data streams recorded by our credit card purchases or cell phone GPS chips, each and every move is probably already being recorded somewhere.

To be sure, privacy is a concern, and whether you’re talking about the government, or corporations, or advertisers, there’s good reason to want to control this information. I know I’m an outlier, and live in public moreso than most.

But ultimately, for me, the fact that these rich data streams exist is my starting point. All these devices and apps and services are generating a torrent of information about my life. How can I use that information to improve my life?

From the installation of a real-time whole-house power meter last week to my brief obsession with “lifecasting” four years ago, I’m convinced that it’s a good thing to have more information about the world around me, and to have more detailed records of where I’ve been and what I’ve done.

I’m certainly not alone. From the “quantified self” (looking within) to “ubiquitous computing” (looking everywhere else), there’s a growing market for tools to track, measure, analyze, and predict anything and everything.

→ No CommentsTags:

June 23rd, 2011 · Events, Family, Pop Culture

Transformers

The Transformers are coming back to the big screen. And I don’t mean the forthcoming sequel to the big budget Michael Bay blockbuster from 2007.

Honolulu has been reveling in movie nostalgia lately. Consolidated Theatres saw great success with its 25th anniversary screening of 1984′s “Top Gun,” kicking off a “Hana Hou Picture Show” series that continues Monday with “Back to the Future.”

But on Saturday, June 25, the solitary dream of one local dad will be realized at the Ward Stadium 16 theaters. Local graphic designer and good friend Valentino Valdez, has organized what he’s dubbed the “Transformers 101 Film Festival.”

This special gathering of Valentino’s friends and fellow fans will bring the triumphant return of “The Transformers: The Movie,” the 1986 big screen debut of the Autobots and Decepticons.

“It’s a chance for Transformers nuts like me to see the classic film, and the pilot TV episodes, on the big screen, as well as a primer for those curious about the Transformers’ television origin,” he explains.

As for why?

“It’s pretty simple: I love Transformers. I watched the cartoon religiously, had most of the ‘Generation 1′ toys, and still play… um, collect them to this day,” he explains. ”Let’s just say I’m the successful product of Hasbro’s decade-long ‘toy infomercial’ experiments.”

In fact, the original animated Transformers movie was in the running for Monday’s “Hana Hou Picture Show,” but when “Back to the Future” won the public vote, Valentino decided he needed to step in to make his Transformers vision a reality.

As consolidated offers theater rentals for special events, from birthday parties to church services to private screenings like this one, Valentino set up the “Transformers 101 Film Festival” with the help of Consolidated’s event coordinator Lindsey Chun-Hori (@Chi_Ho), who is a movie geek herself and a contributor to “The Red Band Project” blog.

While the animated full-length movie is the pièce de résistance, Valentino has many other treats planned.

“I’m also gonna have a little fun and show some original Transformers toy commercials from the U.S. and Japan, and, if we have time, some of my favorite Transformers parodies,” he says. “I’ll also be giving away some of my original Transformers artwork, and a few toys I don’t have room for, as prizes.”

Of course, this is totally not a public exhibition of a copyrighted work (which would be bad!), but rather, a private screening for Valentino and his personal friends. Fortunately, you are probably already his friend! Just let him know you’d like to attend on Twitter or on Facebook.

The “Transformers 101 Film Festival” is free and runs from 8:30 a.m. to noon on Saturday, June 25 at Ward Stadium 16. RSVPs are required, and while no outside food or drink is allowed, the concession stand will be open.

Like Valentino, I grew up watching the Transformers on Saturday mornings, and had amassed quite a collection of Transformers toys (which today, no doubt, would never pass any child safety inspections). So while I’ll likely skip “Transformers: Dark Side of the Moon” when it hits theaters next week, the ten year old in me wouldn’t miss this special event for the world.

→ 1 CommentTags:

June 21st, 2011 · Food, Television

Flip't Out Eats | Photo by Ed OshiroHawaii street food will get an international boost thanks to “Eat St.” It’s both a TV show (that airs on Food Network Canada and the Cooking Channel in the U.S.) as well as an iPhone app that’s described as “a lip-smacking celebration of North America’s tastiest, messiest, and most irresistible street food.”

Back in April, I blogged about the launch of the Eat St. app for Nonstop Honolulu. In May, I blogged about the open call for street food vendors to feature on the show’s upcoming season on Hawaii Grinds. I was wondering if any food trucks in Hawaii would step forward.

Well, the Eat St. crew is in Honolulu to film at four local food trucks this week. As it turns out, local PR guru Nathan Kam and the team at Anthology Marketing Group have been working with the Hawaii Visitors & Convention Bureau to bring the show here.

On Monday, they were out in Kailua at Camille’s on Wheels, profiling food stylist turned Mexican-Asian fusion chef Camille Komine. Today they’re in Kaka’ako to visit Flip’t Out Eats, featuring Filipino cuisine by Jesse DeRamos. Tomorrow they’ll head out to Haleiwa to visit with Opal Thai Food (accompanied by preeminent blogger Catherine Toth). Finally, on Thursday, they will be downtown with Sean Priester at Soul Patrol, showcasing his soul food offerings.

In addition to “Eat St.,” Kam notes that the HVCB has also been working with “Food(ography),” another Cooking Channel series hosted by Mo Rocca that offers “a look at cultural food themes by learning about the past, present and future of iconic, classic and tasty treats.”

Hawaii episodes of both shows should begin airing in the fall.

→ 3 CommentsTags:

June 20th, 2011 · Environment, Gadgets, Technology

TED - The Energy DetectiveHow much electricity do you use?

Chances are, you can only answer that question once a month, when your electricity bill arrives. And if the numbers have gone up, you’ll probably tell yourself you need to cut back. But chances also are that you won’t think about it again. At least until the next bill comes.

But what if you could see, at a glance, exactly how much power is being consumed in your home at any given moment? What if you could see, in simple dollars and cents, what your energy use costs? Would that change your behavior? Would that motivate you to take immediate action to save electricity… and save money?

Those are the questions behind the “Hawaii Energy Study,” which aims to make energy consumption and conservation more accessible and actionable. Part of a larger federally funded program to achieve “Long-Lasting Greenhouse Gas Reductions for Marginalized Communities,” the study will install whole-house energy monitors in 300 homes on Oahu (and another 100 homes on Molokai for a related project).

The TED (The Energy Detective) monitors are small, simple, portable LCD displays that show a basic set of power use statistics: real-time use, recent use, month-to-date, voltage, and a monthly cost projection. It receives data from a monitor installed at your home’s circuit breaker box, transmitted via powerline networking.

Google Powermeter on iPhoneAnd there’s an optional piece that can put your TED data online, so you can look up your energy usage via the web (such as through Google Powermeter).

Kanu Hawaii is taking the lead in the first phase of the study, which involves installing 50 energy monitors this month (and setting the groundwork for another 300 or so in the fall). Other partners in the program include the Blue Planet Foundation, Kupu Hawaii, and Hawaii Energy.

My brother, Eathan, joined Kanu Hawaii as its Energy Project Coordinator in May. So not surprisingly, he found some guinea pigs within the family. This past weekend, I got my first look at the TED monitor at our dad’s house in Aina Haina:

And while the monitor has been in place for only a couple of weeks, it’s obvious to me that real-time power monitors are an effective way to promote energy conservation.

Simply put, the more immediate the feedback, the more urgent the call to action. My step-mother is already telling stories about checking the monitor, then scouring the house for forgotten or unattended appliances and gadgets. She knows what the voltage looks like when the dryer is running, or when the air conditioner is on, and she’s more conscientious about limiting their use. And she’s already set her own target daily energy limits, striving on a daily basis to keep that final monthly cost down.

I was enthralled, simply as a gadget geek and a data hound. Of course, it’s also easy to see environmental and economic implications this relatively simple system could have on a family, neighborhood, regional or even national level. I already know my family isn’t the most responsible power consumer, so I signed up to join the study. You can, too.

But even without the official study, it may be worthwhile to look into picking up your own TED. It’s hard not to try harder to save energy when the numbers are right in front of you, every day.

→ 8 CommentsTags:

June 14th, 2011 · Events, Family, Music

Allstar WeekendI admit, I’m not exactly in the key demographic for “Allstar Weekend,” a band of shiny happy California guys that was catapulted to tween-to-teen stardom by The Disney Channel. But I am the father of a teenage girl, and she’s heard of them, and that’s got to count for something.

The pop rock quartet —  San Diegans Zach Porter, Nathan Darmody, Cameron Quiseng, and Michael Martinez — has been on tour for a year now, and on Saturday, June 25, they’re performing in Hawaii (between shows in London and Orlando).

But this concert is being staged on a most unexpected stage: the Pacific Theater at the Polynesian Cultural Center in Lāʻie.

In fact, this is the center’s first foray into serving as a concert venue. The 2,675-seat Pacific Theater is where the PCC’s night show “Hā: The Breath of Life” is staged. The “Allstar Weekend” show is part of the “Go Native” campaign, with which the center is hoping to draw kamaʻaina back to its 42-acre park on the North Shore of Oʻahu.

Indeed, tickets for the concert, available on the PCC website, include entry to the center beginning at 12:30 p.m., and general admission to its seven island “Villages.” And the concert itself will take place from 2 p.m. to 4 p.m., a tween-friendly, drive-friendly time for locals.

“Allstar Weekend” was one of several bands that competed in Disney’s “Next Big Thing,” in which listeners vote for their favorite songs by new artists. They actually landed in second place, but just like in the “American Idol” universe, that was enough to land them a recording contract. Their debut album, “Suddenly Yours,” came out in October, and cracked the Billboard 200.

While they’ve been touring, “Allstar Weekend” got a more boost recently with their song “Not Your Birthday,” which was featured on the soundtrack to the Disney movie “Prom,” which came out in April.

Even if you’re not entirely sold on “Allstar Weekend,” next Saturday’s concert is also a great opportunity to visit the Polynesian Cultural Center, and check out its Pacific Theater as it hosts a very different show. And while it’s in Lāʻie, the show gets out well before sunset, leaving time for a scenic drive and maybe even dinner in Haleiwa or Kaneʻohe.

Tickets cost $25, $40, and $55. There is also a $100 “Elite” seating package that includes a meet and greet with the band, and a souvenir gift. Finally, there is a “Super Fan Photo Contest” on the Polynesian Cultural Center page on Facebook, in which you could win two tickets by submitting the best photo demonstrating your love for “Allstar Weekend.”

→ 2 CommentsTags:

June 1st, 2011 · Education, Technology

In recent years, there’s been a resurgence of enthusiasm for do-it-yourself projects, particularly with an engineering or technical bent. Though it may inspire visions of Rube Goldberg contraptions and accidental electrocutions, the vibrant movement is growing fast, celebrated at annual Maker Faire events (organized by the publishers of Make Magazine) as a “showcase of invention, creativity, and resourcefulness.”

And the power and potential for hands-on design and creation is not lost to educators… especially when traditional vocational training programs like woodshop have all but vanished.

Television icon Mike Rowe recently testified before a senate committee on “The Skills Gap,” noting that entire categories of critical professions are being marginalized, to the peril of our nation’s ability to build and innovate. But with the shift toward high tech and a “knowledge-based economy,” how can the next generation be exposed to, let alone be enticed to explore, the sometimes dirty and dusty side of life?

Enter “The Makery,” a program based at the University of Hawaii and built upon The Archimedes Project, which relocated to UH from Stanford University in 2003. Originally focused on accessibility devices for the disabled, the program has evolved into a more broad and ambitious one. “The Makery” is now developing a set of hardware and software that can be quickly and affordably deployed to schools and communities.

A “makery” has been described as a 3-D version of a copy shop, where people can bring their own designs and materials but have access to specialized tools and equipment to build something. In geek speak, the facilities would support “rapid prototyping.” But rather than using high-end, proprietary 3-D printing systems, the makery setup relies on hackable open-source computer code and basic machinery that can be assembled on the spot.

The concept and toolset is just starting to spread in Hawaii, with pilot programs in place in a few charter schools on the neighbor islands. In Waikiki, a small shop invites visitors to build their own ‘ukulele before learning to play them. A community makery is being established at the Palolo Community Learning Center. And a new program was just announced last month in which students on Lanai would learn to both build and play Hawaiian instruments.

The potential of the makery concept in both education and in community revitalization is huge. And there’s no need to concede the world of manufacturing to other corners of the globe. As co-founder Kevin Gill told me, “Why teach our kids to play with LEGO and other pre-built kits to make their robots, when we can teach them to make their own parts to make their robots?”

If every student, or budding entrepreneur, had easy access to technology and space to design and create, the possibilities are endless. Manufacturing ‘ukulele is just the beginning.

Some in the greater maker community have even suggested that as paper books continue to fall from favor, workbenches and tools could start to replace them in neighborhood libraries. With circuit boards and motors on their shelves, they could continue to be incubators for knowledge and innovation.

If you’d like to learn more about “The Makery” and the maker movement, Burt Lum and I will be talking to co-founder Neil Scott and charter school head John Thatcher today on Bytemarks Cafe. Tune into KIPO 89.3FM today at 5 p.m., or watch for a recording of the show to be posted online in the next day or so.

→ 1 CommentTags: